1) GenDims Overview *
b) The Object Control Pane *
b) Measuring Length *
c) Measuring an Angle *
d) Measuring a Radius *
e) Measuring Polygons and Areas *
f) Saving a GenDims Project *
GenDims ("Generic Dimensions") is a flexible NAMeS weld module created to measure lengths, perimeters, areas, and angles of any picture. A particular profile can be saved in order to measure many pictures with the same measurements.
The control bar for GenDims contains three panes,
listed from the top down: the New Object pane, the Object Control pane,
and the Object Data pane.
The New Object pane allows the user to insert new
objects. Left to right the objects are: Line, Angle, Circle, Polygon, Closed
Spline (Splinegon). Each time one of the buttons is clicked, a new object
of that type will be inserted into the model.
The Object Control pane allows the user to select specific objects by name as well as control GenDims settings. The listbox contains the names of the currently existing objects. Selecting the object name will select (and highlight) the object. The three buttons are, left to right: Save New GenDim Project Type, Lock\Unlock editing, Delete Object (not yet implemented).
Save New GenDim Project Type takes the currently visible weld profile (objects, object names, object locations, locked status) and lets the user save it a name. New projects for measuring welds can then be created that will have the same objects, names, and positions.
A locked project type only allows measurement using existing objects. This button will appear to be pressed in if the project is locked. Unlocked mode allows object adding, modifying, deleting, (not yet implemented) and renaming. To lock an unlocked project, simply press this button. A password may be specified when locking. If a password is specified, the password is required to unlock. (N. A. Tech can recover forgotten passwords.) To unlock a locked project, press this button and specify a password if one is required.
The Object Data pane allows the user to modify the attributes of the currently selected object. The user can modify the name of the object by editing it in the edit box. If the selected object is either a Polygon or a Splinegon the user may add and delete points by selecting the proper button. The three buttons are, left to right: Add point before current point, Add point after current point, Delete point.
To save, first press the "Save New GenDim Project Type" button on the Object Control Pane. (See section "Section 2.02(a) Save New GenDim Project Type"). This will bring up the following dialog:
This dialog is used to specify both the Weld Type, which is the name NAMeS will show when selecting a weld type, and the Unique Weld Type ID which is the name NAMeS will use to identify the template. What is typed for the Weld Type does not matter as long as it is meaningful in describing the current GenDims template. The Unique Weld Type ID, however, must be different for every template, and it also must be a valid file name. In fact, the ID is used to generate the file name for saving the GenDims template. The file will be "Weld_Area_Template.NamesExt".
a Weld Type ID is entered that is identical to a previously created GenDims
template, then the older template will be destroyed.
The Project ID is the internal number
that represents this instance of the GenDims object. Every time the empty
GenDims is started, this number is randomly generated. From that point
every template saved will attempt to be compatible with other templates
created from that same GenDims seed. For example, consider if the "Left
Wedge" polygon was added into the above project, then saved as the "Weld_Area_Template_Version2.NamesExt".
Then any of the old version 1 welds could be opened with the version 2
template, but they would have to use the default position for the "Left
Wedge". Also, any welds saved with the "Weld_Area_Template_Version2" could
be opened with the "Weld_Area_Template", but any added dimensions (the
"Left Wedge" in this case) would be removed.
**WARNING** If you do not save your template as described in the previous section, you will be unable to restore your project.